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Anomaly 2 devastator info
Anomaly 2 devastator info












anomaly 2 devastator info

* Armored Torpedo damage reduced from 150-300 to 140-280 * Armored Torpedo power usage reduced from 40 to 15 * Armored Torpedo mineral cost reduced from 40 to 15 * Space Torpedo armor penetration set to 50% * Space Torpedo maximum damage reduced from 260 to 215 * Space Torpedo power usage reduced from 20 to 10 * Space Torpedo mineral cost reduced from 20 to 10 * Pops are no longer upset if an occupier purges Pops on one of your planets * Fixed CTD when generating a certain tooltip while the player has no planets * Doubled Pre-Sentient Anomaly spawn chances * Reduced warscore costs for planetary and vassalisation wargoals * Increased frequency of alien pet deposits * Slave Processing Plant now gives +10% slave food/mineral production instead of +5% * Repeatable technologies have their base cost increased from 1500 to 3000 and their increasing cost increased from 480 to 1000 * Protectorates can no longer conduct independent diplomacy * Increased protectorate tech discount to 95% * Level 3 mineral silo now only provides +1 mineral per adjacent tile * Mineral Silos are now restricted to 1 per planet * Venerable trait cost reduced from 5 to 4 * Space Torpedoes technology now requires Fusion Missiles instead of Nuclear Missiles * Stone age primitives now generate fewer tile blockers * Primitives are now consistent in how many pops, farms and factories they get on each age of development, and get new pops, armies and buildings when advancing through the ages * Pirate ships have been reworked slightly and buffed in most cases * Primitive farms and factories can now be upgraded directly to hydroponics farms/mining networks * Afterburners now use the auxiliary slot * Ship energy maintenance reduced from 0.5% to 0.4% of ship cost * Ship mineral maintenance reduced from 0.5% to 0.4% of ship cost This should make the war against the Extradimensionals more of a long-term fight and less of a surgical strike against the portal. Dimensional anchors are a type of station that the Extradimensionals construct, and their main portal is invincible while any dimensional anchors exist in the galaxy. * Changed the way the Extradimensionals work: Instead of spawning reinforcements as soon as a fleet is lost, the Extradimensional portal will create new fleets at a fixed rate depending on the number of dimensional anchors the Extradimensionals have placed in the galaxy. * Added new events for discovering additional Precursor anomalies, so that the quest chains can always be completed * Added victory event after defeating the Prethoryn Scourge * No longer possible to build robots on planets belonging to sectors * Added encounter event for the Enigmatic Fortress * Added new introduction event for the Artisan Troupe














Anomaly 2 devastator info